Saturday, 26 March 2011

New PCs

New PCs
PC Starting Level
The group started at 3rd level with 2250 XP. XP is awarded to the Party, all PCs have the same XP total.  New & Replacement PCs come in at party level, with the same XP total as other PCs.


PCs receive DMG Inherent Bonuses.

Gear for New & Replacement PCs

New PC Starting WealthNew PC Starting Wealth
100gp, 1 Item of Level -2, 1 Item of Level -5, 1 Item of Level -7.


Level 1-2:   100gp
Level 5:   1 Item Level 3, 100gp
Level 6:   2 Items Level 1 & Level 4, 100gp
Level 8:   3 Items Level 1, Level 3, Level 6, 100gp


Level 11: 3 Items Level 4, Level 6, Level 9, 100gp
Level 21: 3 Items Level 14, Level 16, Level 19, 100gp
Level 30: 3 Items Level 23, Level 25, Level 28, 100gp


Starting items may be sold pre-game for 20% of book value, to a maximum of 100,000gp per item - this assumes they were sold in a metropolis, and affects only the level 25 (base 625,000gp) through level 28 (base 2,125,000gp) items.  The PC may use the money raised to buy PHB/PHB2/Essentials items, each item being of level 18 (85,000gp book value) or lower, using their standard book value (100%).
High-Epic PCs are usually better off keeping their two highest level items and only selling the lowest.  Eg a Level 30 PC can convert their Level 23 item to 85,000gp and use that money to buy various lower-level stuff, while keeping their Level 25 & Level 28 items.

Returning PCs
If a PC is absent from play for a long time, when the PC returns several levels higher the DM may permit them to 'reset' their items to those listed above.


Trade Ins
Starting items may be traded in for gold at 20%: level 1 72gp, level 6 360gp, level 11 1,800gp etc, to a maximum of settlement gp limit, and any purchase of replacement items is likewise limited by settlement gp limit.  A small town like Bisgen has an 800gp limit.  The great metropolises of the Wilderlands, Viridistan and the City State of the Invincible Overlord, have 100,000gp limits, but trade in such wealth is extremely dangerous for all but the most powerful and well-connected characters.


Martial Practices
Martial Power Source PCs can learn Martial Practices (from Martial Power 2) without needing the Practiced Study feat. You still have to have the relevant skill Trained, and you still have to acquire the Practice from study with an NPC, from a manual, etc. Sydow the Priest of Bondorr in Bisgen, is known to be a master of Martial Practices, and some are available from other sources.


Rituals
PCs can learn Rituals without the Ritual Caster feat, as long as they are trained in at least one of the key skills (Arcana, Religion, Nature, or Heal).

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