PARAGON LEVEL & DOMINIONS
All self-respecting red-blooded heroes of the Wilderlands wish to reach Paragon Level (11th) and found their own Dominion, centred on a Castle, Fortress Temple, Thieves' Guild, or Wizard's Conclave, attracting loyal followers (soldiery are usually Experienced level 7 minion warriors, and bodyguard units are typically level 11 Elite minions who level up alongside the PC), and earning an individual 11th level Major Quest Award (3000 XP).
PC rulers typically receive a yearly tax income from their domain of around 5gp per family, 1 gp per inhabitant, in cash and materials, plus feudal warrior service (usually 10% of the population for 3 months each year, self-equipped). Remove 1 family from the population per levy soldier lost in battle.
In temperate climes the 'marching season' is typically months 5-7, between planting and harvest. Domains may also have resources such as markets, mines and ports, which produce a further income, typically 5-10,000gp/year (1d6+4 x 1,000gp) when functioning normally.
Untrained feudal levy are typically Human Rabble (minion-2) or similar, but the Lord can train and supply them to a higher standard, and some areas produce superior levy troops such as the Skandik Landsmen (Human Warrior minion 5-8 soldier) and Altanian Tribesmen (Human Barbarian minion 5-8 skirmisher). Some PCs receive additional benefits, perhaps from their mystic connection to their domain (by Paragon Path). The Lord may also employ permanent mercenary soldiery to secure his domain. Human Warrior minion-5 men-at-arms typically cost 6gp/month in garrison, or 72gp/year each, plus an initial outlay of the cost of their equipment (default 100gp) - half this cost (50gp) if the men bring their own gear. Elite troops, where available, cost more, while minion-1 rabble such as typical Goblins cost 3gp/month, or 36gp/year.
PC rulers typically receive a yearly tax income from their domain of around 5gp per family, 1 gp per inhabitant, in cash and materials, plus feudal warrior service (usually 10% of the population for 3 months each year, self-equipped). Remove 1 family from the population per levy soldier lost in battle.
In temperate climes the 'marching season' is typically months 5-7, between planting and harvest. Domains may also have resources such as markets, mines and ports, which produce a further income, typically 5-10,000gp/year (1d6+4 x 1,000gp) when functioning normally.
Untrained feudal levy are typically Human Rabble (minion-2) or similar, but the Lord can train and supply them to a higher standard, and some areas produce superior levy troops such as the Skandik Landsmen (Human Warrior minion 5-8 soldier) and Altanian Tribesmen (Human Barbarian minion 5-8 skirmisher). Some PCs receive additional benefits, perhaps from their mystic connection to their domain (by Paragon Path). The Lord may also employ permanent mercenary soldiery to secure his domain. Human Warrior minion-5 men-at-arms typically cost 6gp/month in garrison, or 72gp/year each, plus an initial outlay of the cost of their equipment (default 100gp) - half this cost (50gp) if the men bring their own gear. Elite troops, where available, cost more, while minion-1 rabble such as typical Goblins cost 3gp/month, or 36gp/year.
Domain Example: Lord Brood Starfire is an 11th level Fighter Knight, ruling a 7-hex domain (roughly a 22.5 miles radius of his castle), of some 12000 square miles. The domain has a population of 12000 inhabitants (10/square mile) in several hamlets and villages, and Lord Brood receives a yearly tax income of 12000gp.
His forces comprise
14 Level 11 bodyguard (18gp/m): 3024 gp/year.
56 Level 7 warriors (9gp/m): 6048 gp/year.
Lord Brood is also entitled to raise a feudal warrior levy of up to 1200 men (typically Level 5 minion) for 3 months of every year.
His forces comprise
14 Level 11 bodyguard (18gp/m): 3024 gp/year.
56 Level 7 warriors (9gp/m): 6048 gp/year.
Lord Brood is also entitled to raise a feudal warrior levy of up to 1200 men (typically Level 5 minion) for 3 months of every year.
Troop (minion) Level Cost modifier Infantry Cost
1 (Untrained) 0.5 3gp/m
2-3 (Rabble) 0.75 4.5gp/m
4-5 (Trained) 1 6gp/m
6-7 (Experienced) 1.5 9gp/m
8-9 (Veteran) 2 12gp/m
10-11 (Elite) 3 18gp/m
12-13 4 24gp
14-15 6 36gp
14-15 6 36gp
+4 x2
Dragoons (Riding Horses): + 6 gp/m.
Cavalry (War Horses): +12 gp/m.
Cavalry (War Horses): +12 gp/m.
Followers for Dominion Ruler PCs.
On establishing his/her Dominion, at 11th or higher level, the following seek service with the PC. Bodyguards & Followers must be paid normally, but bring their own gear, do not require a mercenary signing-on bonus, and are highly loyal. Minion role/class is determined by the DM and may include cavalry, infantry, archers and possibly even battlecasters (usually no more than 5% of the total). The PC normally receives full XP for battles in which his/her minions assist, as long as he/she is commanding them personally.
Bodyguard: 4d6 minions of level equal to PC level.
Followers: 4d6x4 minions of level equal to PC level-4.
Captain: Companion NPC (Cohort) of level equal to PC level. Pay: Follower Pay x6.
Lieutenant: Companion NPC (Cohort) of level equal to PC level-4. Pay: Follower Pay x4.
All Followers level up alongside the PC; the player may track their combat statistics once the DM has generated them.
Quarterly Recruitment
Every 3 months the PC may normally replace either his Captain or Lieutenant. A PC who gets a reputation for ‘wasting’ his cohorts may have trouble recruiting more, or they may be of lower level.
Every 3 months the PC may normally recruit an additional 2d6 Bodyguards, and 2d6x4 Followers. All must be paid normally. The PC may choose not to recruit, or to recruit fewer than the number rolled.
Troop Recovery
If the PC holds the battlefield after a battle, their fallen minions each get a saving throw vs death (for large groups, default 55% survive). PC Powers may be used to augment these saving throws (+5% per bonus point for large groups). These men are initially incapacitated, and need rest and healing. It takes 1 month of good rest before these wounded troops are sufficiently recovered to fight again.
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