Saturday 26 March 2011

Acquiring Magic Items

Acquiring Magic Items

PCs may typically create in play with the Enchant Item ritual (100% cost), purchase (100% cost), or commission in play, PHB 1 & 2 items (Common items) up to the settlement wealth limit.  Some AV alchemical items may be available as Common items, such as Alchemist's Fire.


AV1 items (Uncommon items) may be available at specific locales, creatable with the right special components, or locatable with a Streetwise check, typically DC 20+Item Level.  If available they typically cost 100%-140% list price (140% -5% per point by which roll beat DC).  Repeated checks following failed rolls are possible but usually have much higher DCs (eg +10 DC if in same week, +5 if in same month), and bad things may happen to the over-eager searcher...




AV2 and other source items (Rare items) are not usually available.  If available there will be a high DC check, at least 25+item level.


Purchase: The Streetwise check usually takes 1 day per item to locate a fence, merchant, or enchanter who can sell or create the item.    

Commission: Commissioned items from a specific named Enchanter, suitably supplied with arcane reagants, may exceed the settlement Wealth Limit. Usually only common items (PHB 1 &2) may be created, though alchemists may create a variety of AV alchemical items (via the Brew Potion Ritual).  The Enchanter will typically charge 140% of list price, minus the commissioning PC's Diplomacy bonus.   The cost may be lowered or raised by special circumstances, favours owed, provision of material components, etc.  Commercial crafters do not lower their price below 110% of list price.  Item Enchanters have a Crafter Level which determines the maximum level of items they can create.  Heroic Tier crafters are relatively common in most areas; Paragon crafters are very rare, and Epic crafters are exceptionally rare, each a legend in their own right.  Most Epic crafters are gods or demigods like Vulcan and Goibhnie.

SELLING ITEMS
Items can be routinely sold for 20% list price.  Specific in-game contacts may offer higher prices, this normally needs to be dealt with in-play via Streetwise/Bluff/Diplomacy, and possibly Intimidate!  An established PC who sets up shop may occasionally be asked to craft specific items, in which case they can typically sell for 110%-140% of list price, for a 10-40% profit.


Maximum Useable Level
The maximum effective useable level for items, apart from Artifacts, is usually PC Level+8.  Thus eg a 5th level PC can effectively employ items of up to 13th level.  Higher level items typically cannot be identified and either cannot be used at all, or will control or otherwise detrimentally affect the wielder. 



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