Sunday 25 September 2011

The Course of Empire

This series of 19th century American paintings depicting the rise and fall of a great empire has a lot of resonance for me, and fits with the Wilderlands' theme of civilisation vs barbarism, with countless great empires lost in the dust of history.

The Savage State


The Arcadian State

The Consummation of Empire

Destruction

Desolation

Friday 23 September 2011

4e PC Upkeep Costs


4e PC Upkeep Costs

Adapted from: Making money matter (forked from Abstracting Wealth) - EN World: Your Daily RPG Magazine

I use info from pre-4e D&D, especially 3e, which seems to fit ok with 4e norms. So basic peasant subsistence is 1 sp/day; that's what you pay an unskilled labourer if there is plenty of surplus labour, it's enough to keep an active human male from starvation, it's also the cost of a maidservant in your castle - you're not really paying her, maybe an occasional sp at holiday time, but feeding her & keeping her supplied with clean linens etc adds up. A mercenary infantryman in barracks costs 2 sp/day, 6gp/month; that covers his equipment, good eating (equivalent to that Inn meal every day), booze money etc.

For PCs:

Wealthy: 200gp/month.
A wealthy, luxurious lifestyle (eg successful mercenary Captain) is 50gp/week, 200-250gp/month. That kind of cash establishes you as having higher social status than the 6gp/month riff-raff, lets you develop useful contacts, and other in-game benefit.

Middle-Class: 40gp/month
At the "we're successful!" level; a middle-class lifestyle (eg mercenary junior officer) is 10gp/week, 40-45gp/month.

Upper Working Class: 10gp/month.
For the unsuccessful or novice adventurer, they sleep 5 to a room (1 sp) and eat 1 meal/day (2sp), the 3sp/day is 2gp/week or 8gp/month for long-term stay. Call it 10gp/month including equipment, clothes, booze & sundries. A little less than what a mercenary sergeant or elite soldier makes IMCs. Also covers journeyman artisans and similar.

Lower Class: 3gp/month.
If they can't afford that, then the life of the 1sp/day, 3gp/month peasant labourer awaits - sleep in a ragged blanket on a dry(ish) stone/reed floor with 30 other men for 1cp/day, get your food from the market with plenty of hot broth and porridge and you can eat for ca 5 cp/day, if there's regular work you still have 4 cp/day for patching your rags and drinking plenty of weak beer at ca 2 cp/gallon... Not such a bad life by historical standards. But if there's no regular work, you better hope you saved some cps, or it's a choice (at best) between starvation and beggary.

BTW IMCs costs roughly equate to 1 cp = $1, 1gp = $100. This means that the 1 sp/day labourer is bringing in around $10/day, even at Purchasing Power Parity he’s better off than a substantial portion of Earth’s population in 2011. The intention is to create something vaguely pseudo-medieval, resembling neither modern US/UK nor the grinding poverty that has been the lot of most people since the invention of agriculture brought us the Malthusian Trap.

Wednesday 21 September 2011

Southlands Campaign Timeline

BOOK ONE


S1: Day 1 - 16/6/4434 BCCC
Six weeks into the Dry Season, the ground is firm but the grasslands are still lush and green.  On the road to Stone Axe Inn with the half-elf Theyvatta Corin, wife of the kidnapped human merchant Cosgovin Corin of Renth - she is bringing money to the Inn to buy him back from Shadar's brigands.  Saryth & Megaera rescue Lady Chelarre Foxwood of Bisgen from a brigand ambush, with the help of an Altanian Shifter.  Two brigands flee. Reaching the Inn, they investigate the cellars, discover a hidden door to the catacombs, and rescue the serving girl Jana from being sacrificed on an altar to Tsathoggua by the Necromancer Malac Roake.  They kill him and destroy the altar, taking the Staff of Olnehr from him.  Later Saryth is ambushed upstairs by four magic-wielding Hamarkhite assassins, who want the Staff.  They are quickly dispatched.


S2 Day 2: At the Inn, the heroes are recognised by some of Shadar's brigands, and a battle ensues in the Inn courtyard.  The heroes dispatch all 12 brigands.  The Altanian warrior Rameses approaches them with a mission to loot a ruined temple on the west bank of the River Endgate.  Talking with the slaver Bissel Ket, he agrees to stay at the Inn and negotiate with Shadar to buy 'scribes', hopefully including Cosgovin Corin, Theyvatta's husband.


S3 Day 3:  Morning - a new coach arrives for Lady Foxwood from her estate, she thanks the heroes and rewards them with 100gp, then departs.   Theyvatta Corin stays at the Inn, the Innkeep Hagar Gudmunson keeping an eye on her safety.  The heroes join with Kytor the Red, a wandering mercenary, and head south on the road to the crossroads north of Bisgen, where a weathered, horned skull sits atop a sign-post of red stone.  They head northwest into the dusk.  A full moon rises, and they are approached by an 'old man' who claims his horse is fallen in the mire.  The heroes are not fooled by the Jackalwere, and when the 'Plains Demons' attack the heroes kill them all.


They cross an ancient stone bridge over the Samhain Stream, camping for the night by the river.


Day 4:  Heading south-west along the Samhain Stream the heroes are attacked by Bullywugs near some abandoned river-huts.  The frog-creatures are swiftly dispatched, but Kytor acquires a chest infection from fungal spores released by their pet frog, and has to abandon the mission.


S4: Saryth, Meg & the Shifter continue south past the confluence of the Samhain & Endgate rivers, meeting three more adventurers seeking the Temple, including a Thief, an elf Ranger, and the druid Noon.  The two groups join forces and reach the temple in swampy ground near the west bank of the Endgae.  A great battle with lizardmen and their guard drakes ensues.  As the lizardmen fall, their Yuan Ti mistress emerges from the still flooded vaults beneath the temple.  Her entrancing dance avails her not, she is slain and the above-ground ruins looted.  The heroes begin their journey back to Bisgen, camping that night on the plain.


S5 Day 5 (20/6/4434): The group reach Bisgen around noon for some R&R, and split up.  That evening (9pm) several of the heroes are approached incognito by Parre, the 'Traitor Baron' of Bisgen, who offers them 2,000gp for Shadar's head.  She also gives them the aid of her best warrior Varek of the Tigerclaw, the head of Parre's guardsmen in Bisgen.


Day 6: The group hired by Parre heads north, back to the Stone Axe Inn.  Bissel Ket & his slavers are still there.  That evening a dozen bandits turn up, with three scribe-slaves, not including the kidnapped merchant Cosgovin Corin.  A great battle breaks out, Bissel & co also attack the heroes, but all are defeated, among the dead is Shadar himself.  Bissel is captured, interrogated, and after revealing a little about Thulseus Doomfire & the fate of Rameses' sister, is executed by Varek.  Total bodycount is some 12 brigands and 8 slavers.


S6 Day 7: The heroes meet Bulwark, an Altan Warforged whose own adventurer party was recently ambushed by Shadar's bandits, and join up with him.  Fatigued by the great battle, the heroes rest 6 hours then (4am) gallop north through the night towards Shadar's Den, aiming to take the remaining bandits by surprise.  With some difficulty they reach the bandit fortress before dawn - Varek having rather expected a mere collection of tents - and set fire to the south-west tower. The sleepy bandits come out to address the fire, the heroes charge in and start slaughtering.     The battle rages long, but as dawn comes up (6am) the heroes stand victorious.  One bandit leader, the crossbowman 'Deadeye' Bosk, uses the other survivor of Bulwark's old group, the captured Nerathi paladin Lady Lucinda deLampton, as a hostage, and is able to escape alongside three other brigands, much to Varek's annoyance - the bandits stole their horses, along with the saddle-bag holding Shadar's head!.  But Lucinda is freed and thanks Bulwark for rescuing her.  Shaken by her experience, she decides that adventuring may not be for her.  Varek executes another captive, a bandit wizard.   The heroes rescue dozens of captives from the brigands, including, at last, Cosgovin Corrin.  Leaving Shadar's Den in flames they return to the Stone Axe Inn, where Theyvatta & Cosgovin are tearfully reunited; they will accompany a merchant caravan back to Renth.


Day 8:  The tired but victorious group return to Bisgen on foot, where a somewhat grouchy Parre rewards them despite the lack of Shadar's head.  Varek tells Parre he is leaving her service.  Parre, being a fellow Altanian, understands his wanderlust and accepts with relatively good humour.


Days 9-15 (to 30/6/4434 BCCC):  The heroes rest & relax a week in Bisgen.  Most spend freely; Varek spends vast sums in a week-long binge that will become a local legend.  Bulwark investigates various Warforge-related rumours.   Seeking to discover more about Thulseus Doomfire, now rumoured to be a snake-cult leader with a fortress on the west slopes of the Castellan Mountains, Varek instead hears of Zehirite snake-cult activity centred around Valoth Mett, a rich Nerathi merchant with an estate near the Endgate River riverbank, a mile west of Bisgen.  Mett has been buying many slaves who go into his estate and never come out.   Human sacrifice has been illegal in Bisgen since Parre decapitated the old Nerathi Baron Valomar 20 years ago(4414 BCCC)  and seized power - Valomar was a follower of the evil death/murder god Hamarkhis, whereas Parre reveres the Lawful Good power Mitra.


S7 Day 16 (1/7/4434 BCCC): Varek, Megaera & Rameses decide to investigate the Mett Estate.  Varek incites a crowd of his sycophants with tales of watered beer, and persuades a friend, the veteran guardsman Meltor, to come along on one last adventure.  Meltor, despite being mere days from retirement, agrees...


The heroes & crowd walk the mile to the Mett Estate, and scale the outer wall, though Meltor falls, a premonition of things to come.  They enter the Villa - no sign of Mett, but a big Altanian Sword Knight (Kaleos) & 8 armed servants demand they leave.  A fight quickly breaks out, Varek is hard-pressed by the Sword Knight and Meltor is poisoned by the weapons of the servants, dying horribly.  However the heroes and their lackeys soon triumph, leaving the hall splashed with greenish blood.  Angered at Meltor's death, Varek dismisses the crowd of sycophants who return to Bisgen, and uncovers a secret trapdoor beneath the throne - steps lead down into the earth...  Varek, Rameses & Megarea descend into a den of Zehirite Snake Cultists; hacking through cultists, serpents, more cultists, slaying the cult leader Valoth Mett - Varek is rescued from the jaws of a giant sacred crocodile.  Somehow the heroes prevail, and after some looting (Varek taking the Dragonslayer Longsword of Vallos from its wall fixture) they return to Bisgen with four Tharbrian slave girls rescued from Mett's intended sacrifice.


Megaera starts her own investigations into the names on a letter found on Mett's corpse, indicating a widespread conspiracy - "Nerath Restored".  Meanwhile Varek leaves his old broadsword with Meltor's widow and her young son Kardath, then leaves the four slave girls (Clarissa, Rae, Becca, Lucille) with the innkeep Torgle Mult.  Mult promises to treat his new 'tavern girls' right.  The girls seem a bit nervous...


Varek emerges from the Inn to the stench of smoke, and flames in the distance - the crowd he whipped up have embarked on an anti-Nerathi race-riot...  Parre won't be happy.


S8 Day 17 (2/7/4434 BCCC): Saryth and Megaera intimidate & calm the anti-Nerathi rioters trying to break into the Moondew villa, they disperse.  Parre's guardsmen soon arrive, bust a few heads and restore calm.  ca 3am Varek is summoned to explain himself to Parre; he and Saryth quickly fetch the rescued slave-girls, before they can be taken from Torgle Mult by five men in Cormarrin livery. Parre hears the explanations, she questions the slave girls in secret.  Rameses expresses interest in Lady Moondew's wellbeing.  Parre suggests Varek and co make themselves scarce for a couple weeks, as the Nerathi aristocrats will soon be up in arms over the massacre of Valoth Mett and the riot.
The heroes decide to investigate rumours of a Warforged to the south and leave by the Bisgen south gate before dawn, riding south through the estates, paddocks and horse meadows of Nasan Tara, Master of the Herds.  As the sun rises in the east they camp in a hidden dell by the Onslaught Stream, rest 6 hours then swim the stream with their horses, into Tigerclaw Clan territory.  The group are swiftly stopped and questioned by Tigerclaw scouts, Varek's kinfolk, and escorted SW towards Sarn's tower.  The group reach Sarn's tower towards evening, and rest again.


Day 18 (3/7/4434 BCCC): Next morning the group approach Sarn's tower from the east, hoping the glare of the morning sun will help blind the Arang-Tok orcs.  They enter the village and eliminate a nest of orcs in the old chief's hut, question & kill the orc berserker Anux, then attack Sarn's Tower itself.  Scaling the walls, they dispatch a few orcs - then a red-eyed, hand-bladed steel figure appears leading the orc defense - Azm Zealot!


S9 Day 18: Saryth is wounded by an orc arrow on the battlements, others destroy Azm Zealot and kill the orcs, including Sarn, capturing surviving orc drudges.  Having freed the village they ride east and report to a council of the Tigerclaw wise-women and war-chiefs.  War-Chief Kalgol agrees to occupy the former Red Bear village with Tigerclaw warriors; the wise woman Mama Kala is sceptical.


Day 19 (4/7/4434): PCs return west to Sharn's Tower with 40 Tigerclaw warriors; send message north to the Red Bear clan.


Day 20 (5/7/4434): PCs ride east 60 miles across Tigerclaw territory, camping on the plain.


Day 21 (6/7/4434): PCs ride east up into the western slopes of the Castellan Mountains, reach the road pass through the mountains (Bulwark's Breach) and follow it south to the orc-occupied Skydome tower overlooking the pass.  Group camps out of sight of the orcs.


Day 22 (7/7/4434): Morning - PCs prepare to attack the Skydome.


S10 Day 22 (7/7/4434): Rameses persuades the Skydome orcs to let himself, Bulwark & Varek into the Skydome tower.  Once inside they proceed to kill every single orc in the place, plus a couple of worgs and a dire boar.  One captive girl is killed in the fighting, two girls (Calari, Lyssana) and a captive youth (Valios) are rescued.  The heroes rest in the tower and plan to explore the sealed pits beneath the Skydome...


BOOK TWO




S11 Day 23 (8/7/4434): The group rest overnight in the Skydome tower.  Bulwark is joined by Saryth, recovered from her wound, and by Megaera, who now sports small horns and a forked tail.  The three of them leave to escort the two Gishmesh slaves home and then explore the Warforged crypts said to lie beneath Madcat mountain.  Rameses and Varek remain, planning to explore the pits beneath the Skydome before taking Lyssana home to her people; however Rameses develops a high fever, the consequence of his wounds suffered against the orcs.


Meanwhile, Arvias & his Gishmesh Hexblade friend had met aboard ship years ago, and met again recently in the port town of Renth, known for its hemp rigging-ropes, finest in the Wilderlands.  They decided to go search for the mysterious Skydome, rumoured to hold lost sorceries of ancient days, and joined up with Nathir, a local tracker and guide.  In the Skydome tower they found piles of dead orcs and three people, Altanians - the warrior Varek of the Tigerclaw, the princess Lyssana of the Winged Ape, and the wounded warrior Rameses of the Mountain Lion.


While Lyssana tends to Rameses, Varek joins the three newcomers and they descend into the pits under Skydome, where they are immediately attacked by hordes of zombies who pour in from two directions: humans, orcs, hobgoblins and ogres.  A long and bitter struggle ensues, both Varek and Nathir go down, but eventually the heroes prevail, destroying 16 shufflers, 6 flesh-crazed zombies, and 2 undead ogre-hulks.  After catching their breath, they open a door onto an old wizard's laboratory-study.  Drops of water drip from the ceiling, marking the dusty floor.  The air is chill.  Arvias recognises valuable reagants on the lab table, while the shelves contain many Ritual books.  Then ghostly forms emerge from the walls...


S12 Day 23 (8/7/4434)
While the spell-wielders Arvias and Garvas are overwhelmed by black mist, the warriors Varek and Nathir are unaffected.  They battle the Wraith Sovereign and his Wraith Figments, joined by the dwarf adventurer Dunstan Ironforge of the dwarf hold at Kolda.  Victorious, they place vials of alchemical reagants in a 2,000-year old Turathi mahogany chest, using priceless Nerathi ritual texts as packing material.  Arvias & Garvas recover enough to return upstairs.  Venturing on, the trio disturb a Purple Worm, and all flee the tower.
Princess Lyssana of Winged Ape clan and Rameses of Mountain Lion Clan announce they are in love and are to be wed.  Rameses also retells Lyssana's account of Nerathi necromancers active around an old tomb in Winged Ape territory.  Garvas & Arvias escort Lyssana and Rameses north back to Winged Ape territory, while Varek, Nathir and Dunstan the dwarf ride back west towards Sarn's tower.  They cross the Onslaught Stream.  As the sun is setting in the west, they near the ruins of the great statue of 'Itzlazam, King of Kings' - now reappeared from the Void - passing it they are attacked by three spiders, which appear from nowhere to leap at them.  Dunstan's pony is killed, but Varek and Nathir slay their attackers, the third spider vanishes just as it appeared.  They camp on the plain, having ridden some 50 miles west.


Day 24 (9/7/4434):  60 miles west across the plain brings Varek Nathir & Dunstan to Sarn's tower at nightfall.  Varek is greeted warmly by the 40 Tigerclaw warriors there, led by the veteran Sword Knight Koltan.   They report ambushing and wiping out a small orc patrol the previous day (8/7).


Day 26 (11/7/4434): Varek sets Dunstan to work improving the defenses of Sarn's Tower, sends scouts (including Nathir) south to check on Orc activity, and himself heads north, swimming the mouth of the Endgate river, avoiding the plesiosaurs that lurk out to sea, and entering Red Bear Clan territory.  He is taken to the tribal council, where over the objections of the Wise Women he persuades a hundred Red Bear warriors to join him in war with the orcs of the Arang Tok.  


Day 27 (12/7/4434): Varek returns to Sarn's Tower with his Red Bear warriors.  The Tigerclaw scouts have returned, reporting little sign of orc activity; Nathir found some dire weasel spoor near the coast, but it seems the orcs rarely visit the seaside.


Day 28 (13/7/4434): The group hold a council of war.  It is decided that rather than march directly on the fortress of the Arang-Tok, they will take all the men south along the coast, then head east to the orc-ruled sulphur mines at Barath.  A runner is sent east to the Tigerclaw to request more warriors for Sarn's Tower.


Day 29 (14/7/4434): Varek leads 140 men out of Sarn's Tower with Dunstan, Nathir scouting ahead, and head south along the coast.


Day 30 (15/7/4434):  Heading south ahead of the army, Nathir encounters and kills a stalking dire weasel. 


Day 31 (16/7/4434): Heading south-east away from the coast, the army follows a small river upstream eastwards.  A little before sunset they spot the target - the sprawling, palisaded sulphur mining colony of Barath ahead, with a tower on the highest of three huge boulders, huts perch on the remaining two. They have travelled 90 miles in three days, but the tough Altanian warriors are ready to fight.  Varek, Dunstan and Nathir plan the attack.


S13: Day 31 (16/7/4434): With the sun setting behind them, the Altanian horde races across the meadows west of Barath and storms the wall, tearing down the semi-rotten palisade with rope and grapple-iron.  The wild mage Arvias, who has been following them, races up to join the fight.  Led by Varek, Nathir, the Gishmesh hexblade Garvas, and three Red Bear Clan heroes (Mari the Old, Haak the Warsinger, and the Sword Knight Zane), the Altanians surge in and fight their way to the three huge boulders at the centre of Barath, where they face the orc chief, orc storm shaman, two earth-shaking orc pummelers,  four armoured ogre mercenaries and four crazed orc pyromaniacs, who attack them with fire-bombs.  A young red dragon flies from the orc shaman's tower to join the battle, which is long and hard.  The young dragon blasts the heroes with fire, then lands, grabbing Nathir, only to be swiftly overwhelmed.  
As combat rages, shouts go up as the orc's sulphur mining slaves - humans, halflings, and others - rise up from their pits to join the fray.  At last the Altanians triumph amid heaps of corpses as the orc shaman falls dead from the tower, but Nathir and Varek are both badly wounded.  On inspection the orc shaman appears to be female.


S14 The heroes and their horde finish the sack of Barath with an assault on the Antillian Merchants' warehouse, directed by the halfling slave Henry Sallowroot and aided by the undercover Paladin Galadhil of Mitra (PC).   A merchant is captured alive, two Antillian mercs surrender and are recruited by Varek.


Day 32 (17/7/4434): They rest the night and leave at dawn after setting Barath and the Sulphur Mines ablaze, vast clouds of black smoke roiling into the sky.  The Antillians' ship is sent north with the wounded and a guard of Altanian warriors under Sir Zane.  
Marching west for the coast north of the river, Nathir spots Troll tracks. 


Day 33 (18/7/4434): They reach the coast that evening and camp within sight of the sea.  That night camp-fires are spotted to the north-east.


Day 34 (19/7/4434):  Scouting pre-dawn, Nathir & Garvas ambush and wipe out a party of 4 Orc scouts.  The dead orcs' leader has scar-markings as Arang-Tok Sacred Band, the Chosen of Midor and equivalent in rank to an Altanian Sword Knight. Meanwhile, Varek's sleep that night is disturbed by strange dreams: 

Night on the plains, under a sullen sky.
A gaunt, black robed figure with an ebon ring stands beside a river, the lights of a walled town in the distance. 
He raises a hand, on which gleams an ebon ring set with a great ruby, the symbol of ancient Bael Turath... Sorcerous energies crackle, and from ancient burial cairns, the long dead warriors of Fallen Nerath burst forth, rusted blades in their gaunt hands. 
Dozens of them... hundreds...



Tal Lorvas watched as the ancient burial cairns split asunder and the warriors of Fallen Nerath arose once more.  To the east the sky was reddening with the colours of a new dawn. Lorvas raised his right hand, the ruby ring of the Demon Empress shining brightly.  His speech was well-prepared.


"Comrades!  Those who here with El'dyr bled!  Those who oft Cormarrin's led!  You rise now to fight again!"


Three hundred pairs of dead eyes regarded the Necromancer.  Three hundred bony hands gripped weapon-hilts.  Lorvas called out once more to the assembled Vasthrong:


"We stand on sacred ground!  Here on this soil, on this sacred night, you brave three hundred at last turned back the White Ruin!  Here, you saved our people from final annihilation!  Here, they buried you once - to sleep, to dream, until Nerath had need of you again.  Comrades, that time is Now!"


Lorvas turned, gesturing dramatically toward the distant township.


"Our city, Bisgen, has fallen to Red Barbarism!  Traitors and red savages infest the streets!  Join with us now - join with Cormarrin's sons - and free our land!"


He paused. The dead shuffled closer eagerly, moaning, sword-butts clanging on rusted shields.  He had them.  Lorvas smiled slightly. 


"All of you here this night!  By the power of this ring, forged in the fires of Bael Turath, I request and require your allegiance!"      


He raised the ring higher.  Three hundred dead warriors bowed their heads, falling to their knees... One did not kneel.


Lorvas had half-expected this.  He tried not to show fear as the lone figure strode towards him through the ranks of the dead.  Tall, broad-shouldered and gaunt, clad in blackened armour of ancient design, blue witchfire shone balefully from eyes more than two centuries dead.  The sword he held showed no sign of decay.  
The dead warrior stopped, three paces from the Necromancer, regarding him coldly. Now it was Lorvas' turn to incline his head in humility.


"Commander Cormarrin. It is an honour."


"Why have you summoned me?"


"Commander - Nerath is fallen, but her sons still need you.  Your sons - the House of Cormarrin still endures.  But twelve score years have passed since you defeated the Ruin Horde.  Now the Red Savages swarm and multiply on the plains.  Even Bisgen has a Red baron, now.  The times are changed, the faithful are few..."


"It is not enough." 


Sweat glistened on the young Necromancer's brow.  This was the critical moment.


"There is more, Commander. Some among us have kept the faith.  For centuries we have laboured to restore fallen Nerath.  We have mastered the dread magics of Bael Turath.  We have harnessed the power of the Black Sun.  Bisgen is just the beginning, Commander.  Their own dead will rise to join our armies.  The time is now.  Nerath will rise again!"


For a long moment there was silence.  Fear dug icy fingers into Tal Lorvas' heart.  
But at last, slowly, Cormarrin inclined his head.


"Very well."


He turned then, regarding the far-off town.  


"The children... You must spare the children."


Dawn, 19/7/4434 BCCC: The Altanian Plains west of Barath



Hidden in the long grass, two orc scouts of the Arang-Tok watch the Altanian army assemble by the sea-shore.  The cries ring out:


"BONDOR!! BONDOR!!"


To the north-east, the army of the Arang-Tok is approaching, calling out to their god:


"MIDOR!! MIDOR!!"


One orc scout looks to the other.


"Grashduk?"


"Yeah, Buglut?"


"Grashduk... They're yellin' Bondor, we're yellin' Midor... 


"Grashduk, do you ever think, like..."


"What?"


"Do you ever think, like, we're all really worshippin' the same god of ultra-violence, each in our dif'rent ways...?"


"Buglut?"


"Yeah, Grashduk?"


"Shut up."


S15 Day 34 (19/7/4434): The Arang-Tok attack.  With rebel slaves on the flanks, the Altanians strike at the heart of the Orc army. Varek, Nathir, Gaspar, Arvias and the Red Bear Shaman Uncia attack and kill the Arang-Tok's chief and their high priest of Midor, leaving the orcs in some disarray.  The Altanians then fight their way out from the heart of the orc horde, leaving mounds of dead. The southern half of the rebel slaves under Henry Sallowroot drive off the hill orcs, then scatter into the swamps to the south. The Altanians join with the retreating northern half of the rebel slaves under Galadhil to continue north, the badly bloodied orc army shows little sign of pursuit.


19/7/4434: Nerathi march on Bisgen.  Undead army rendezvouses with the Human forces. That evening, Halvath Cormarrin demands that Parre hand over the town.  She refuses and closes the gates.


20/7/4434: Nerathi prepare siege ladders.


21/7/4434: First Nerathi assault on Bisgen repulsed with much slaughter.  Siege begins.


23/7/4434: Nerathi siege catapults begin firing flaming pitch-balls into Bisgen.


Day 38 (23/7/4434): The battle-weary Altanian force at last returns to Sarn's Tower, joining the men earlier sent back on the captured Antillian merchant ship. The Red Bear clan warriors are permitted to re-occupy the village. Grim tidings - an army of the dead is besieging Bisgen!


Day 39 (24/7/4434): Varek, the heroes, and the remaining 18 Tigerclaw warriors still fit to fight, travel 30 miles north-east to the camp of the Tigerclaw, arriving that night. The war-chief thanks Varek, makes him a Sword Knight of Bondor. The old priest Sydow presents Varek with the legendary Armour of Bondor, said to have been worn by Bondor in his struggle aeons ago against the Orichalan Dragon Lords.


Varek is inducted as a Black Eagle sword knight. He stands a vigil all night in his armour, helping the smiths reforge his ancestral sword of Vallos, which he now has the holy right to bear. And as dawn shows in the sky he can be found practising forms on the court outside the forge... 


Day 40 (25/7/4434): The heroes gather intelligence: it seems that the undead besiege Bisgen from the south-east, while the forces of the Nerathi houses are camped south-west of town, preparing ladders and siege engines. They decide to scout out the situation. The group swims the Onslaught Stream, Arvias gets into difficulty but is hauled ashore by Nathir and Gaspar. They meet Nasan Tara, the old Altanian Master of the Herds, and Varek persuades him to hand over the last six horses he was taking down to the river.
They ride north around 20 miles, seeing no-one. Around 3pm they spot the Cormarrin Estate and decide to investigate, scaling the back wall into private gardens, then running across the lawn towards steps that lead up to patio doors.  A woman at an upper window calls out an alarm...  


S16 Day 40 (25/7/4434): Varek and co invade the mansion, kill 15 of the 16 defenders (4 House soldiers, 8 lackeys, 3/4 archers), and capture Meg & Tessa Cormarrin, Lord Halvath Cormarrin's wife and sister.  They  are fairly powerful wizards - Meg raised the four dead Nerathi soldiers as zombies. Varek interrogates the women, then after looting the vast wealth of the Cormarrin vaults he and Nathir execute the noblewomen, but leave Meg's three children alive. They have the noncombatant servants build a corpse-pyre outside, then fire the mansion and ride off east (ca 4pm).  Black smoke rises into the sky once more.
Nathir leads the group east and north through the countryside round behind the lines of the besiegers, avoiding contact with the Nerathi and their undead host. After travelling about four miles they reach the Endgate river two miles east of Bisgen ca 5.30pm. At nightfall Nathir tries to swim downstream into the city, but is lost in the treacherous current.


S17: Varek & co joined by Ionel, Parre's scout, who has crossed the Endgate river via a soggy raft. Attacked by Nerathi cavalry - Varek kills their leader, the Paladin Lady Lucinda deLampton, while his men escape (a drunken old Red Bear warrior, Maari, wanders up & is cut down), then falls to a rain of sword blows, but awakens in the Temple of Bondor in Bisgen; the great diamond in the Armour of Bondor's chest plate has turned to dust. Varek consults with Parre, a challenge is issued to Halvath Cormarrin, presumably eager to revenge the death of his wife and sister. 


Day 41 26/7/4434
Ionel, Gaspar & Uncia ride south all night, evade an undead patrol, cross the Onslaught Stream, and reach the Tigerclaw.  They consult with Chief Kagol, Priest Sydow, and Mama Kala, and begin mustering the Altanian clans for war with the Nerathi.


Dawn - After a night with the Tharbrian girls in war-damaged Mult's Inn, Varek faces Halvath Cormarrin in a duel to the death outside the city walls. The battle is vicious, but Varek at last prevails and decapitates the Nerathi commander, to cheers from Bisgen's defenders.  Commander Cormarrin requires him to leave Halvath's head; Varek complies, on condition that Halvath not be re-animated.


Day 42 27/7/4434 Altanians mustering.


Day 43 28/7/4434 Red Bear and Winged Ape begin mustering at the Tigerclaw camp.  Rameses leads the Winged Ape; Haak the Warsinger the Red Bear. At sunset, from Bisgen's north wall Varek and Parre can see a sinister horde approaching from the  north, across the Samhain Fields.


Day 44 29/7/4434 The Altanians cross the Onslaught Stream at dawn and march north towards Bisgen. North of Bisgen, dawn reveals a thousand ghouls arrayed under Borritt Crowfinger. Seeing this, Varek has Parre withdraw all civilians from north of the river, Parre makes ready to destroy the Bisgen bridge if the north town falls.
An hour before sunset, the Altanians are confronted with the Nerathi human army 5 miles south of Bisgen, who have broken camp to intercept them. Varek and Parre can see that the undead south of Bisgen are also splitting up, one part moving south to intercept the Altanians in support of the living Nerathi.


S18 Day 44 29/7/4434: Arvias gives a stirring speech. The Altanian clans attack and swiftly annihilate the human Nerathi force, killing all 280 of them before the Nerathi undead warriors can arrive.  Cormarrin and his 130 dread warriors arrive, Cormarrin demands the Altanians withdraw.  They refuse and battle commences.  The Altanians target Cormarrin and quickly bring him down, though the dread warriors around him drive off the Altanians and kill many, including Uncia the spirit shaman.  Arvias and Ionel rally the Altanian centre; on the Altanian flanks Haak and Rameses skillfully envelop the small dread warrior force.  Disheartened by the loss of Cormarrin, the dread warriors fall back towards Bisgen with heavy losses.


Watching from Bisgen's south wall, as night falls Parre and Varek see the undead retreating north to rejoin the larger force under Tal Lorvas. Then reports arrive from the north wall - Borritt Crowfinger's ghoul horde is advancing on the city...  


Nightfall

Altanians:

The Altanian clans to the south have 662/800 men still fit to fight, luckily they are not fatigued despite the long march and 2 battles. BR 91.
Parre has 550 men in Bisgen, mostly levy militia. BR 82
Total: 1212

The Nerathi Necromancers:
Tal Lorvas has 90 severely fatigued Dread Warriors, plus another 140 or so fresh, 230 total.
Borritt Crowfinger has around 1000 ghouls.
Total: 1230



The Altanian horde has a slight issue now - many of the men want to break off combat and begin looting the fabulous wealth of the defenceless Nerathi noble estates (deLampton, Wynson, Foxwood, etc) that are scattered across the countryside nearby. Meanwhile the sun has set, and it will soon be full dark, and old Sydow receives a Sending from Parre's wizard Eldrin Halfelven that a ghoul horde is about to attack Bisgen from the north.

The Tigerclaw War-Chief Kalgol suggests an immediate attack to destroy the remaining Nerathi Dread Warriors, before the Altanian horde can fall to looting the Estates. He suggests gathering a strong force of Sword Knights and other heroes (Arvias, Ionel etc) to strike directly against Tal Lorvas; if the Necromancer can be destroyed hopefully his army will fall to dust or be otherwise incapacitated. 



Party XP end Session 18: 21,756. 10th level is at 20,500.  11th level is at 26,000.


S19 Nightfall Day 44 29/7/4434
Arvias and Ionel are joined by a friendly Goliath from the Castellan Mountains and 5 Sword Knights as they assault the centre of the Nerathi Dread Warrior line south of Bisgen.  In bitter fighting 4 sword knights fall, though the last, the Altanian hero Tal, destroys Tal Lorvas' Burning Skeleton; 3 Skeletal Cyclops Tomb Guards and 2 of 3 advanced Chillborn Zombies are also destroyed, before the tide turns against the Altanians.  The Dread Warriors of ancient Nerath drive back the Altanian horde.  War Chief Kalgol consults with Arvias and decides the Altanians will retreat south to lick their wounds. 
Meanwhile, in Bisgen Parre decides to commit all her men to defend the north wall. The ghoul horde swarms the wall, but the first wave is driven back with terrible losses on both sides, 200 ghouls are destroyed.  The second wave takes the wall.  After hours of fighting and with hundreds dead, Parre's surviving men fall back to the Bisgen Bridge.  Parre gives the order to the stonemasons to destroy the bridge; a small contingent of heroes will need to hold the bridgehead until the collapse...


S20 Night Day 44 29/7/4434
Bisgen's defense of the north wall has been led by Gurstang, a Skandik Paladin of Mitra. Parre leads Varek, Eldrin Halfelven, and Gurstang with a force of her veteran Lancers to hold the bridge against the onrushing Ghoul horde. They fight fiercely, but the ghoul horde is hundreds strong and supported by the vampire lord Nexull and by Boritt Crowfinger, whose death magic roots Varek to the spot. First Gurstang falls, then Varek. Then Parre is  overwhelmed.  Eldrin, the last one standing, is on the bridge amidst a sea of ghouls when the masons finish their work and the bridge collapses, sweeping him and several ghouls into the deadly torrent. 
The ghoul horde is trapped on the north side of the river, and Parre has already given the order to abandon the town.  With Tal Lorvas and his Dread Warriors miles to the south pursuing the retreating Altanian barbarians towards the Onslaught Stream the people of Bisgen flee east, screened by their remaining soldiers, towards Winged Ape Clan territory.  The future will be harsh and uncertain for them, but they evade the armies of the dead.  As dawn rises over the eastern mountains, with the noble Rameses now Clan Chief of the Winged Ape it seems likely that many will survive.
Tal Lorvas at last returns to meet his old master, Borritt Crowfinger, in the semi-ruined city of Bisgen.  The new capital of Restored Nerath is now a ghost town, where only the dead walk...

Tuesday 20 September 2011

Aftermath

GM: The three heroes leave the estate of Valoth Mett along with the four Tharbrian girls, taking the mile-long track back to Bisgen.  The wall guards open the western gate and let them in.

Varek tells Meltor's widow the bad news, leaves her young son Varek's old broadsword, then heads to Mult's Inn.


Varek: Being full of barbaric proto-chivalry, I am intimidating him to give the girls decent wages, working conditions, dental care plans etc (skill is 12): I slam him up against the wall and say "Look, Torgle, I didn't kill gargantuan reptiles so you could scrimp and save, you pay the girls what they're worth or I'll be wearing your teeth on a necklace!"

GM: Torgle Mult whines and agrees to look after the girls, give them time off for Tharbrian holy days, and even to pay them!  The four slave girls look distinctly nervous - Varek gets the impression they're from an isolated Tharbrian plains clan, and probably have never even been in a tavern before.   Still, they are grateful for being rescued from the crocodile, and they thank Varek in their thick Tharbrian accents.

Leaving the four girls with Mult, Varek emerges from the Inn to the smell of smoke, and flames in the distance.  The crowd of sycophants Varek incited has grown larger, and is now rioting:

"The Nerathi are watering our beer!!!  They killed Meltor!  Meltor! Meltor!"

Varek would guess that Parre is probably not going to be very pleased...

The Blood Cairn of the Carnelian Plain

While Megaera had not heard of the Blood Cairn of the Carnelian Plain beyond the rumour she just picked up, Varek and Rameses have both heard the legends - of powerful undead spirits clothed in flesh, demons that roam abroad at nightfall and assail unwary travellers.  When morning comes the bodies are found drained of blood, two small puncture marks on the neck...  everything you know indicates that it is a place of Great and Evil Power, even the mightiest warriors of the clans will not go there, and none of the foolish adventurers who have occasionally passed through Altanian territory to delve the Blood Cairn have ever returned.

So it's a pretty serious prospect.

Neo-Nerathi

NEO-NERATHI


THE RISE OF NERATH

On Valoth Mett's corpse you find a sodden parchment, tucked into the pectoral. The ink has started to run, but the words can still be deciphered.

"To the Lords Coff, Cormarrin, Crowfinger, Doomfire and Mett, to the Five Princes of Nerath Restored, I send thee my humble greetings! I hear from Lord Mett of the loss of my esteemed colleague Sir Roake, who had so recently uncovered the Staff of Olnehr. Our investigations of the Shadow Nexus beneath the Stone Axe Inn may have to be delayed. Yet this is but a temporary setback to our plans. I can now confirm that the tomb I have uncovered is indeed that of Nemeia, the accursed Demon Empress of Bael Turath! The Necrotic energies within this place are almost beyond belief! Yet Zehir's Gaze has protected me from the witch's ancient perils, and I now feel confident that soon I shall fully be master of the Fell Power she has summoned. Then, truly, Nerath shall rise again!!

Your equable servant,

Sir Tal Lorvas
Knight Concordant of Nerath Restored" 



Morthor Coff is said to be the legendary High Priest of the Gate-Castle of the Black Sun, far to the north beyond the Carnelian Plains and Lagoldurma jungle.  He's said to command legions of Orcs - and worse, and to have subjugated a vast swathe of northern Altanis.

Borritt Crowfinger is rumoured to be a very powerful Necromancer who has haunted these lands for decades. Normally very reclusive, he was last seen some months ago, investigating an ancient and sinister Cairn on the Carnelian Plains, near to Mountain Lion Clan territory.  The Altanian barbarians believe the Blood Cairn is haunted by undead spirits that prey on the living, and won't go there.

Borritt Crowfinger

Both Tal Lorvas and the now-deceased Malac Roake are rumoured to be fellow Necromancers, apprentices to Borritt Crowfinger.

Tal Lorvas


Commander Cormarrin (dec'd) is the undead Nerathi Captain, hero, bastard son of Nerath's last King, Eliydr, and founder of the Cormarrin dynasty, whose victory at the Battle of the Line in 4200 BCCC saved Bisgen from the gnolls of White Ruin.  He was returned to un-life alongside his 300 men, by Tal Lorvas' employment of the Ring of Nemeia, the Demon Empress of Bael Turath. He was destroyed while leading the defense of the Nerathi estates south of Bisgen from the invading Altanian horde.

The Staff of Olnehr is a Staff of Ruin, rumoured to be a powerful Necromantic device dating from the time of the Glorious Doomfire Empire of Bael Turath.  During the wars with the Dragonborn Empire of Arkhosia to the south which ultimately destroyed both empires (ca 2500 BCCC), the great Turathi Necromancer Olnehr crafted his staff with aid of the dark Power known as Angall of the Perpetual Void.  Olnehr used the Staff to raise legions of Turathi war-dead from their graves in defense of Bael Turath.  His efforts stalled the Arkhosian advance long enough for the Turathi High Magi to call down the Rain of Colourless Fire upon Arkhosia, burning the Dragonborn capital and surrounding lands to ash.  But they could not control the energies unleashed, and Bael Turath was itself consumed in an inferno of wild magic, along with all the High Magi.  In the aftermath the long-oppressed Altanian clans rose up against the surviving Turathi, and aided by the Arkhosian Legions in Turathi territory they swiftly destroyed the remnants of the Doomfire Empire.  The fate of Olnehr himself is unknown.
The Staff appears to be a 6'6" length of fire-blackened wood, topped by a large bloodstone.

The Ring of Nemeia - worn by Tal Lorvas, this is an ebon ring set with a huge ruby, the sign of Asmodeus, patron deity of the post-Ghinoran 'Glorious Doomfire Empire' of Bael Turath (ca 1500-2500 BCCC). About a century before Olnehr's time (ca 2400 BCCC), the 'Demon Empress' Nemeia was one of Bael Turath's greatest rulers, a master of Necromancy and other dark arts, a High Mage and also Arch-Priestess of Asmodeus. In her conquest of the Feywild she slaughtered an entire tribe of Cyclops, renanimating some as skeletal warriors who would later serve her as immortal Tomb Guardians even after her own death. Later she initiated the great wars with Arkhosia that would ultimately destroy both empires. The circumstances of her demise are unclear.  She was buried with great pomp and ceremony on the western slopes of the Castellan mountains, but some sages believe she may have been assassinated by her fellow High Magi - many were ambitious, resentful of her power, and fearful of her mad rages.

The 'Demon Empress' Nemeia, depicted early in her reign over Bael Turath.


BISGEN NERATHI

THE CORMARRIN

Men who here with El'dyr Bled
Men who oft Cormarrin's Led
Welcome to your Gory Bed
Or to Victory!
-Cormarrin family motto

The Cormarrin Nerathi-Alryan noble household claim descent from the ancient Royal Line of Nerath, a claim made clear by the golden crown that is their family crest.  According to Cormarrin family history, Commander Cormarrin, an unacknowledged son of Elidyr, Nerath's last monarch, led a small detachment (Equithrong) of Nerathi elite royal cavalry who survived the Battle of Gedden (4197 BCCC), cutting their way out through the Gnoll hordes of White Ruin following the death of King Elidyr.  Along with other survivors they fled west over the Castellan Mountains via the Bisituni highlands, reaching the Nerathi-Altanian town of Bisgen.  Three years (4200) later a fragment of Ruin's gnoll horde was approaching along the north bank of the Endgate River.  Commander Cormarrin made a stand with his small Nerathi and Altanian forces along the southern riverbank east of Bisgen, at what became known as the Battle of the Line.  After hours of fighting the gnolls proved unable to cross the river.  Badly bloodied they turned north-west, into the Carnelian Plains, and Bisgen was saved.  The grateful Baron of Bisgen made Cormarrin a Lord, with an extensive estate south-west of the small city.

Lord Halvath Cormarrin (dec'd)
Meg Wynson-Cormarrin (dec'd)
Lord Halvath Cormarrin (age 39, dec'd 4434) was a very prominent Alryan-Nerathi nobleman with estates near Bisgen, he often acted as the de facto representative of the dozen or so old Nerathi aristocratic families in the area.  He had a good reputation as a strong warrior, an effective leader and an honourable man.  He never openly opposed Parre, and supported her against some Nerathi opposition following her usurpation & decapitation of the old Hamarkhite  Baron Valomar, although there had been some friction since (Hamarkhis is a chaotic evil death god who demands frequent human sacrifices, his cult is powerful in the CSIO and among evil Tharbrians; good Tharbrians prefer Mitra).  
Tessa Cormarrin (dec'd)
Halvath is cousin to Lady Chelarre Foxwood, who Megaera & Saryth saved from the bandits of Shadar's Den.   He was married to Meg Wynson-Cormarrin (28) (dec'd 4434), they had two young sons and a young daughter (Halvath 4423-, Fion 4425-, Lucan 4427-).  Halvath's half-sister Tessa Cormarin (24) (dec'd 4434) was recently engaged to be married to the now-deceased merchant, Valoth Mett!
During the Nerathi siege of Bisgen, Meg & Tessa were murdered by a band of home invaders led by Varek of the Tigerclaw, who looted and then torched the mansion. The next day Varek duelled Halvath to the death outside the walls of Bisgen, killing and decapitating the Nerathi leader. The undead Commander Cormarrin made Varek return the head.

Halvath Cormarrin was born 39 years ago, in 4395 BCCC.  When he was three years old (4398) his mother died in child birth, the baby (a boy) was also lost.  His father subsequently took a slave-concubine, Lyssa, to whom was born Halvath's half-sister Tessa (4410).  His father recognised the child as his own daughter, Tessa Cormarrin, freeing her mother.
At age 17 (4412), 22 years ago, Halvath became head of the Cormarrin when his father Lord Halvath (snr) was accused of treason by the old Baron Valomar, along with several other prominent aristocrats, and sacrificed to Hamarkhis in a wide-ranging purge. The young Lord Halvath managed to survive the next two years, until in 4414 BCCC the Altanian adventurer Parre overthrew Valomar - decapitating him on his own balcony, and throwing his head to the crowd below.

Other Nerathi Aristocrats in Bisgen Area


There are around a dozen Nerathi aristocratic families with estates near Bisgen, including the Cormarrin, Moondew, Foxwood and deLampton.  The current practice is for noble titles to pass to the firstborn heir of either gender, however married women are commonly expected to defer to their husbands.  Combined with the military tradition of the male Nerathi and the purges of Valomar, this has often led to the Nerathi families being headed by a single woman (eg Moondew, Foxwood, DeLampton), although many marry eventually.

Lady Chelarre Foxwood (4409-4446) is another female aristocrat, an only child.  She is holder of the Foxwood title, and cousin to Lord Halvath Cormarrin.  She was rescued from Shadar’s Brigands by Saryth & Megaera. Following the deaths of Halvath & Meg Cormarrin at Varek's hands, Lady Chelarre took the three young Cormarrin children into her care: Halvath (4423-), Fion (4425-), and Lucan (4427-)
Update: In 4446 BCCC Chelarre was Emissary of Nerath east of the Castellan Mountains. Halvath is a Prince of Nerath, while Lady Fion has become a promising Grey Mage and Lucan is a military officer. None have forgotten the murder of their mother by Varek Tigerclaw, or his slaying of their father. Chelarre was captured by brigands while seeking the Lichway on the Korm Basin, and subsequently captured and executed by a band comprising the Altanian Sword Knight Hakeem, Sarene the Pirate, Lord Reynard and the cleric Thuruar.

Lady Elizabeth Moondew is a glamorous young (4413-) Nerathi aristocrat, a devotee of the moon goddess Alinah.  She became heir to the Moondew dynasty as a babe, when her father Lord Bronnager Moondew and all her elder siblings were accused of treason, arrested and executed by the Hamarkhite Baron Valomar. At the time she was with her mother, visiting her mother Lady Metara’s family near Renth.   After two year’s exile, when Parre overthrew Valomar her mother Metara returned with her to Bisgen and reclaimed the family estate. Metara died two years ago (4432 BCCC).



Lady Lucinda deLampton (23, dec'd 4434) was a glamorous blonde Paladin of Erathis & Pelor, daughter of the widow Dame Jillian deLampton (50), and the eldest of six siblings - four girls and two boys.  The run-down deLampton estate lies south of Bisgen.  Bored with life on the manor, in 4434 she took up adventuring for a brief spell, but following capture by Shadar's Brigands and rescue by her companion the warforged Bulwark, she reconsidered her career choice. Horrified by the murder of her friends Tessa & Meg Cormarrin by Varek & co, she led the Nerathi force tracking down the killers, only to be swiftly slain by Varek in turn. Both Lady Lucinda's brothers perished shortly thereafter when the Altanian horde overran the Nerathi Vasthrong south of Bisgen.


Sunday 18 September 2011

"D&D is so Metal"

Although I often call the Red Altanians 'Heavy Metal Barbarians', I probably didn't explain, or even fully realise myself, the extent to which this campaign is very heavily inspired by  the Heavy Metal music of the late '70s and  '80s (Iron Maiden, Black Sabbath et al), contemporary with the Wilderlands' original publication.  This Necro'd thread  on ENW made it all clear: http://www.enworld.org/showthread.php?t=212080

The Letter

On Valoth Mett's corpse you find a sodden parchment, tucked into the pectoral. The ink has started to run, but the words can still be deciphered.

"To the Lords Coff, Cormarrin, Crowfinger, Doomfire and Mett, to the Five Princes of Nerath Restored, I send thee my humble greetings! I hear from Lord Mett of the loss of my esteemed colleague Sir Roake, who had so recently uncovered the Staff of Olnehr. Our investigations of the Shadow Nexus beneath the Stone Axe Inn may have to be delayed. Yet this is but a temporary setback to our plans. I can now confirm that the tomb I have uncovered is indeed that of Nemeia, the accursed Demon Empress of Bael Turath! The Necrotic energies within this place are almost beyond belief! Yet Zehir's Gaze has protected me from the witch's ancient perils, and I now feel confident that soon I shall fully be master of the Fell Power she has summoned. Then, truly, Nerath shall rise again!!

Your equable servant,

Sir Tal Lorvas
Knight Concordant of Nerath Restored" 

Saturday 17 September 2011

ep 7 Treasure

Valoth Mett was wearing a golden pectoral (chest plate) formed of writhing serpents, could be sold for 600gp.
In addition, when Varek is cutting the slave girls free of their chains, he spots an inverted longsword of archaic design hanging on the wall above & behind them.  The pommel is carved in the shape of a dragon's head, and on it is scribed the word 'Vallos'.   Both Varek and Rameses recognise the blade - the Sword of Vallos!  Sir Vallos was a legendary Altanian Sword Knight of three centuries past, who served the Empire of Nerath in its heyday and battled remnants of the ancient Orichalan Dragon Lords who once held all the world in thrall.  As an old man he was called from retirement to serve the Empire one last time when the Gnoll Times came.  He fell at Gedden when the Gnoll Horde of White Ruin destroyed the Vasthost of Nerath (4197 BCCC), and his sword was lost.

The Sword is a +2 Dragonslayer Longsword (a 9th level magic item).

Loads of Dead Cultists

The kill tally for just 3 PCs tonight was very impressive, let's see:

In Manor House:
8 Snaketongue Initiates minion-7
1 Snaketongue Warrior (Kaleos) Brute-7
(& 1 allied guardsman met his end)

Training Chamber:

4 Snaketongue Initiates minion-7
3 Snaketongue Warriors Brute-7
Fairly tough fight made easier by good tactical use of the stairs.

Serpent Room:
2 Crushgrip Constrictors Soldier-9 (AC & Fort 25!)
2 Flame Snakes Artillery-9

Inner Sanctum:
6 Snaketongue Initiates minion-7
1 Feymire Crocodile Elite Soldier-10
Valoth Mett, Snaketongue Celebrant Controller-11

Total: 23 cultists & 5 monsters, 28 total.

X-post from Meetup thread

Well done tonight Rameses, Meg and Varek - Valoth Mett, his cultists and the Sacred Crocodile of Zehir are slain, four fair damsels rescued from becoming crocodile chow, and much XP earned.  I thought that was a pretty damn impressive performance, 4 fights in 1 night & I thought you were dead meat in both #3 & #4! [:D]

End Session 7

XP earned 350+1000+700=2050

PCs
Varek, Altanian Human Fighter
Megaera, 'Human' Warlock
Rameses, Altanian Human Fighter

Away
Noon, Glow-worm Steppes Shifter Druid
Bulwark, Altan Warforged Warlord
Saryth, Revenant northern Eladrin Hexblade

Party XP: 8807
Party Level: 6
XP to Level: 10000
____________

Valoth Mett's cloth robes +2 could be sold for 360gp; his +2 spiked chain could be disasembled for gauntlet spikes - components for an enchanted gauntlet - but this would still cost 900gp to create a +2 (lvl 6) gauntlet with them.  Note that your own inherent bonus goes to +2 next level, but you only get bonus crit damage with a magic weapon.

I don't know if it might be worth leaving the aftermath of the raid to next session, rather than doing it online?

Wednesday 7 September 2011

Neo-Nerath and the Battle of Gedden Plain

Black Sun Sigil of Neo-Nerath




Comrades, the voices of the dead battalions
Of those who fell, that Nerath might be great
Join in our song, for they still march in spirit with us
And urge us on that we regain the national State


The land is still, the final battle has ended
Flushed with the fight, we proudly hail the dawn
See over the streets, Erathis’ emblem is waving
Triumphant standard of our race reborn


-Neo-Nerathi Battle Hymn

The Plain of Gedden

Many Alryan Nerathi blame the Altanians for the disaster of Nerath’s Last Battle, the apocalyptic Battle of Gedden Plain (4197 BCCC) outside the walls of Nera, when the Gnoll Horde under White Ruin destroyed Nerath’s last Vasthost, slew Elidyr her King, and went on to sack and plunder Nera, devouring her inhabitants in a week of horror.  According to Nerathi myth, the Army of Nerath was betrayed at the last by her Altanian auxiliary allies, who at the crucial moment fled the field and left Nera to Ruin.  The Altanians claim that the battle was already lost, the Army of Nerath doomed.

In the intervening centuries (237 years, 4197-4434) a movement has grown up, Neo-Nerath, which seeks to restore the lost empire. Neo-Nerath lays heavy emphasis on Altanian treachery and Nerathi-Alryan racial superiority.  While believed few in number, Neo-Nerath is rumoured to enjoy financial and logistic support from some factions within the Clanute of the Invincible Overlord, far to the north.  Neo-Nerathi warlords have bound several legions of Orc auxiliaries to the cause with CSIO gold and promises of land and plunder, while Neo-Nerathi Necromancers work to make the slogan "Nerath will rise again!" quite literally true...

Neo-Nerathis bear particular enmity to the Altanian noble Mountain Lion clan, whose half-Nerathi war chief the Lord-General Ral Hoth-Nor commanded the Altanian Auxiliary Vasthrongs which abandoned the field at Gedden, leaving Nera to White RuinRal Hoth-Nor is also a direct male-line ancestor of Rameses (PC)...

Nerathi Deities

The principle gods of Nerath are derived from the standard (4e) pantheon, with Erathis the patron goddess of the Nerathi Empire, a symbol of Civilisation over Barbarism.  The Black Sun Wheel is associated with Erathis.  It is said to represent the past/future birth/rebirth of both Civilisation and of the Alryan-Nerathi race.  Erathis is associated with the Ghinoran goddess Athena, patron of the Amazons/Shield Maidens.

Among the Neo-Nerathi, the Zehir snake cult has grown strong due to its emphasis on subtlety and deceit.   An alternate symbol among the Zehirite Neo-Nerathi is the snake eating its own tail, the symbol of infinity and the endless cycle of death/rebirth.  More broadly, as a god of subtlety and success, Zehir tends to be popular among the wealthy Nerathi merchant class, rather than the oft-impoverished aristocracy.  Zehir is also known as a god of sorcery and necromancy.  Elsewhere Zehir is known as Set, Sett or Seth, eternal foe of the sun god Mitra, and is referred to as Zehir-Seth by scholars.

Pelor is the traditional Nerathi god of sunshine and the gentle rain.  A protector of all Mankind and foe of the Undead, he has limited appeal to committed Neo-Nerathi.  Scholars associate Pelor with Ormazd/Ahura-Mazda, the Father of Mitra, or with Mitra himself.

Infinity Symbol of Zehir-Seth

Tuesday 6 September 2011

Bulwark

Bulwark Graven, level 5 - Steve
Warforged, Warlord
Build: Bravura Warlord
Warlord: Battlefront Leader
Commanding Presence: Bravura Presence
Background: Defender of the Oppressed (Streetwise class skill)

FINAL ABILITY SCORES
Str 20, Con 12, Dex 10, Int 14, Wis 10, Cha 14.

STARTING ABILITY SCORES
Str 17, Con 10, Dex 10, Int 13, Wis 10, Cha 14.


AC: 22 Fort: 19 Reflex: 17 Will: 17
HP: 44 Surges: 9 Surge Value: 11

TRAINED SKILLS
Athletics +10, Streetwise +9, Intimidate +11, History +9

UNTRAINED SKILLS
Acrobatics, Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +2, Endurance +3, Heal +2, Insight +2, Nature +2, Perception +2, Religion +4, Stealth, Thievery

FEATS
Level 1: Armored Warlord
Level 2: Axe Expertise
Level 4: Lend Strength

POWERS
Warlord at-will 1: Wolf Pack Tactics
Warlord at-will 1: Commander's Strike
Warlord encounter 1: Vengeance is Mine
Warlord daily 1: Bastion of Defense
Warlord utility 2: Shake It Off
Warlord encounter 3: No Gambit Is Wasted
Warlord daily 5: Stand the Fallen

ITEMS
Amulet of Protection +1, Magic Scale Armor +1, Magic Battleaxe +1, Heavy Shield, Distance Handaxe +1, Magic Greataxe +1, Climber's Kit, Sunrod (10), Thieves' Tools, Oil (1 pint) (5), Silk Rope (50 ft.) (2), Crowbar, Backpack (empty), Flint and Steel, Belt Pouch (empty), Potion of Healing (heroic tier) (2)

NOTE: I've used the male pronoun but that is for ease of language use.

Character Name: Bulwark Graven
Rank/Position/Concept: Sees himself as a protector of his race.
Sex: NA
Race: Altani Warforged
Homeland: Altanis
Age: Unknown (many thousands)
Height: 6'6"
Weight: 288lb
Colour of - Hair: - Eyes: - Skin: Rune-inscribed on top of his head; Eyes are blue and have a faint glow when in combat; The skin is a bronzed colouration, with a silver coating around the head, hands and feet. Appearance: Imposing, you might say statuesque.
Clothing: If not wearing armour, Bulwark does not wear clothing as he rejects the imposition of standard human social norms.
Demeanour:  Driven

Motivations:
Bulwark constantly searches for any items or knowledge relating to the construction of warforged. I seek information about the nature of my construction, it is clear to me that warforged are superior to mortal races, perhaps the mortal races are much less than they once were?

Twenty years ago, while investigating the 'ruins of Narorich', Bulwark became separated from its other warforged companions. After searching the ruins for two weeks, I found all 5 friends, chopped into pieces and inscribed with
strange looking runes. Taking all the pieces of friends to the surface, Bulwark found an arcanist capable of viewing the moments of their death, from this discovering the name of the Orichalan-Warforged responsible for their death.  Azm Zealot. Bulwark hopes to find the means to restore his companions, and to punish this crazed warforge.

Background: Looter of ancient ruins (Dungeoneering)

Contacts:
Karad Griven
Human Trader (and fence) - Usually found in Bisgen, he has done a great deal of business with Bulwark and is also
his connection to the thief groups found in and around Bisgen. Bulwark has used this connection to gather information in the past, at a cost of course...

Goals & Conflict
The desire to protect others vs the thirst for revenge.
Loyalty to my current group vs the wish to restore my warforged companions.

Presumably Bulwark and his squad awoke from their Altan stasis vault something over 20 years ago?

Bulwark and his squad woke up about 22 years ago.

Rumours
6. Any information relating to 'Azm Zealot': (Hmm, I rolled a nat 20 on your gather info check!):  Rumours of a warforged matching the description you give, spotted leading a powerful Orc warband south of Bisgen in attacks on the local Altanians, the Tigerclaw (Varek's clan) along Onslaught Stream, and recently twice even crossing the Onslaught Stream to raid the manors around Bisgen.  The Orcs are believed to be based at Sarn's Tower, a newly built stronghold which dominates an enslaved Altanian village near the coast.  Sarn is believed to be an Orc priest of Midor, their god (aka Gruumsh).

7. Detailed information relating to warforged or ruins that may contain warforged: You hear a second-hand tale of an open Stasis Vault on the slopes of Madcat Mountain.  The adventurers who found it reported heaps of rusting metal in the first vault, a second vault beyond appeared unopened, but when a flame trap incinerated the party Rogue they decided to leave well alone, and returned to Bisgen with several gems and pieces taken from the 'corpses' in the first vault.  Since then the area of Madcat Mountain has become over-run with Orcs.

Ruins of Azt Gorn

The ruins of Azt Gorn were only discovered about 3 months ago, since when a number of groups have attempted to enter, of which only one human has returned.  This human appears to have 'blocked out' some of his more horrifying experiences?
The ruins were eventually discovered from an investigation of inscriptions found in the ruins of Azt Do, far to the south. The inscription indicated the presence of a large number of Warforged, held in stasis. There had apparently been a map of the location, but time and water damage had eroded the map to such an extent that very little useful information could be gathered from it.
The ruins themselves had appeared to be a low-hill on the surface, but apparently this just concealed the entrance to a deep silo.

Rumors

There is a rumour that the ruins are defended by a psychopathic Warforged of some sort.
A number of Warforged-like constructs seemed to be defending the ruins.

Bulwark

Bulwark heard the rumour about the Psychopath Warforged and, suspecting this might be Azm Zealot, decided not to inform the others but to push for investigating the ruins. Bulwark also hopes to find further information about the creation of warforged, and to release any remaining warforged from their stasis.