ALTANIAN BARBARIAN CLANS
Red Bear - west of Bisgen. The War Chief is rather weak, & hen-pecked by his Wise-Women. War-singer Haak. Shaman Uncia (PC).
Tigerclaw - south of Bisgen. War Chief Kalgol. Sword Knight Koltan of White Wolf Lodge was wounded in the Battle of the Shore. The chief Wise Woman, Mama Kala, is very powerful. Sword Knight Varek (PC) of Black Eagle Lodge.
Winged Ape - east of Bisgen. The new (4434 BCCC) War Chief is Prince Rameses of the Mountain Lion, married to Princess Lyssana, daughter of Hygaros (dec'd).
TOWNS
Bisgen (Altanis; Town, Pop. 2,248 within the walls; TL 4; 800gp limit):
Population: human 86% [mostly Altanian or Nerathi-Alryan,
a few Lagoldurman and other], half-elf 6%, elf 3%, halfling 3%,
other 2%); Resources: Horses.
Authority Figure: Parre, female Altanian. Important Characters: Eldrin,
half-elf wizard mistrusted by the populace; Nasan Tara, Altanian master of the herds.
Bisgen was established several thousand years ago by a wandering tribe
of Altanian nomads. Parre, the current ruler, is known as one of
the traitor barons in the court of the Overlord. She rules over a
prosperous small town made rich by continuing trade with the
elves at Renth. She sends troops to help Renth patrol the
Carnelian Plains and the areas to the south. Bisgen is noted for
the quality of its horses and merchants travel to the village to bid
on them. There is a small herd of elven steeds in the care of Nasan.
COLISTH (Village): (hex 1722) TL 1; 200
gp limit; Population 1,044 - half-elf (Southern) 37%, human 36% [mostly Antillian],
dwarf 10%, halfling 7%, other 10%; Resources: Silk.
Authority Figure: Prince Filor, male half-elf.
Important Characters:
Nalia, female elf (chief of the weavers);
Nolus, half-elf (captain of the village guards);
Regeck Eltas, male Antillian (master of the caravanserai);
Bakthet, male Antillian (slaver).
The area around Colisth is dotted with many stands of
mulberry trees. With the aid of humans from Bisgen, the
half-elves established a walled village to plant silkworm
colonies and harvest the silk, which are later woven into
the sails used for the ships built at Renth. Today Colisth is
a thriving trading post as caravans from around the
Wilderlands come to trade for the silk cloth produced at
Colisth. Visitors are encouraged to sleep securely at the
guarded caravanserai, because lately slavers have been
involved in kidnappings and disappearances.
Renth (Altanis; Town; Pop. 936 within the walls; TL 5):
Mixed (elf 70% [southern], half-elf 15%, human 8%,
dwarf 5%, halfling 3%, other 4%); Resources: Rope.
Ruler: Prince Cyn Light-foot, male elf [southern] Wizard.
Important Characters:
Cirawen, female elf [southern], master rope maker and rigger;
Sorelin, male half-elf captain of the local rangers.
The eastern shores of the Straits of Maerstag are lush
with hemp and flax. Ships made in the Great Forest,
Actun, Serpeant Little and other elven communities often
sail here with temporary sails and have their final rigging
done here. Cyn Light-foot is dedicated to the safety of
harvesters and often goes out on patrol with Sorelin and
the other rangers. Often times Plain Demons, as jackalweres
are known in the region, come out of the Carnelian Plains
and threaten the harvesters.
Mysk (Altanis; Town, Pop. 1,384 within the walls; TL 4):
Mysk is Antil's southernmost outpost and a trade market for goods
from Actun, Antil and the lands surrounding the Sea of Five Winds,
including Viridstan. Mysk was established 350 years ago after an
incident with foreigners at Antil caused the death of several
Windriders. The foreigners market for traders from the Sea of
Five Winds was moved to Mysk to prevent another such
incident.
Items of up to TL 8 are available here, despite the fact that the local craftsmen are not
very skilled.
Nert Iron-fist, the lord of Mysk, is noted for his nobility
and justice. He maintains law and order as well as the security of
the temple of Shang-Ta.
Sossul is the leader of the trade
delegation from Viridistan and looks upon the natives as inferiors.
He is also a priest of Armadad Bog and hasn't had much luck
in subverting the population to his views.
Achilleos is the leader of the Lightbringers of Mitra.
________________
LOCAL AREAS
Pazidan Peninsula (Altanis):
is the chief geographic feature of the northern
Wilderlands. Running from the Estuary of the
Roglaroon in the north to the fingers of Oricha in
the south, the Pazidan Peninsula was once home to
the legendary Orichalan Dragon Lords, who were
hunted into near extinction by the Altanians after
the fall of the Dragon Emperor. In many places, such
as the Carnelian Plains, the soil of the peninsula is
rich and red—like the color of the skin of the hardy
nomadic barbarians who wander the region in their
animal clans. The peninsula is criss-crossed with
many ancient roads, some built long ago by the Empire of
Kelnore, which have yet withstood the weathering of
the ages.
Lagoldurma Jungle (Altanis):
jungle covers Altanis from the area north
of the Carnelian plains up to the River
Greyrush, and from the coastline east to
the Ered Perack mountain range. Several
different tribes (many Altanian, some not)
live in the jungle, and at least three tribes
of headhunters reside here.
Carnelian Plains (Altanis):
Legends relate that this red earth plain was created by an army of skeletons
led by dark wizards against two huge armies
encamped here after celebrating a new alliance for
several days. Scholars discount the stories that this
once rich soil was stained red with blood. Farmers
here find many varieties of seed take well to the soil
but gardens must be walled to prevent Jackalwere
raids, known to the locals as plains demons. It is
home to several wandering tribes of Altanian barbarian
nomads.
Castellan Mountains (Altanis):
A gigantic sculpture of a sleeping Stone Giant sprawls along the
lower elevations of this mountain chain. Orcs have
taken residence in many ruined citadels and attempt
to coerce caravans into paying a toll to travel the
long pass called Bulwark’s Breach. Renowned for
water falls emptying into wetland valleys. Most have
never been explored due to the sheer cliffs. Natural
caves abound.
DISTANT LANDS
Irminsul Forest (Elphand Lands):
An uncharted and vast terrain, the Irminsul
holds many unknown secrets. It is the largest
contiguous woodland in all of the
Wilderlands. Thousands of square miles of
wooded land hold many mysteries and much
adventure. Elves, fey, dragons, humanoids, and
forest giants are all known to inhabit the
Irminsul, as well as saber-toothed tigers and
mastodons.
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