Friday, 20 October 2017

Wilderlands 5e Tabletop

Altanis: a land of mighty-thewed barbarians, seductive sorceresses, sinister Necromancers, laughing Rogues, foul Serpent-Men, and brutal Orcs.  A land of warm winds and mighty storm.  A land littered with the ruins of fallen empires and better days.  It is a rough, violent land, where the strength of one’s sword or spell counts for more than any laws.  It is a land of high adventure.

This campaign is set in the Arcadian expanses of the wild Ghinarian Hills, in eastern Altanis.

Sandbox Old School Tone Episodic 5e Novice Tier Tabletop D&D Game

House Rules
1.XP awarded when PCs return to a safe place at end of session
2.XP for GP returned to safe place, up to 1:1 (monster XP approx half standard). XP awards at Level 11+ are 1/10 (1 XP per 10 gp).
3. Long Rest takes 1 week, restores all hit dice, normally occurs at end of session. Short Rest is 1 hour as normal.

Recommended Practices
1. Caller during dungeon exploration, who takes actions from group and passes them on to GM
2. Dungeon Mapper (at least one) who maps dungeon during session. GM gives mapping XP if map is shared by upload after session.

Start
The PCs have heard rumours that Stonehell Dungeon, quiet for decades, has recently become active again. Goblins lurk in the outer bastion. Strange creatures appear where the walls between worlds grow thin. Young Lady Vex of Selatine has put out a call for adventurers to deal with the threat. Stonehell is also rumoured to hold the vast treasures of Stonehell's creator, the 'Mad Vizier of Nerath', never recovered. PCs have arrived by ship or overland at Selatine & the Scalpy Inn.

Selatine Map


Selatine Area



Stonehell Canyon.png
STONEHELL CANYON

Ghinarian Hills region

No comments:

Post a Comment

Note: only a member of this blog may post a comment.