Wednesday 23 November 2011

Emergency Pregen PC Starter Level

You can either bring along a PC of the Party Level, or just turn up.  If you just turn up and there is space available, you will be given a PC (LFR Pregen) of the following level.

Party Level    Pregen PC Level
4-6                      5
7-10                    8
11+                   11

Sunday 13 November 2011

Map of Bisgen


Bisgen (Altanis; Town, Pop. 2,248 within the walls; TL 4): Population: human 92% [mostly Altanian or Nerathi-Alryan, a few Lagoldurman and other], half-elf 3%, elf 2%, halfling 2%, other 1%); Resources: Horses.  Wealth Limit: 840gp.  Area approx 1200'x1800', 49 acres (1 acre =  43,560 square feet); 960 square feet per person, 45 persons per acre.


Authority Figure: Parre, female Altanian, Baron of Bisgen, ex-adventurer, reveres Mitra (LG)
Important Characters: 
Eldrin, half-elf wizard mistrusted by the populace - Arcane Rituals to lvl 8
Nasan Tara, Altanian veteran master of the herds
Lord Halvath Cormarrin, leader of the Nerathi aristocrat faction
Lady Elizabeth Moondew, young Nerathi aristocrat
Malaarax Astlar the Potion-Brewer, old 'hedge wizard' - Brew Potion Ritual lvl 5
Hans Tegel, jovial Innkeeper
Karad Griven, devious merchant/fence
Harper, rich brothel-keeper
Torgle Mult, sleazy Innkeeper
Arak, master armourer & weaponsmith
Sydow, priest of Bondorr - Martial Practices (MP2) and cult rituals to lvl 8 
Cerille, attractive, auburn-haired priestess of Erathis - Religious/Healing rituals to lvl 6
Kaveri Narr, Half-elf horse trader, also has house in Renth
Tomgar Alhandrus, 'Trader Tom' - cheerful trader in magic trinkets (can typically get PHB 1&2 to lvl 3 at list price)

Bisgen was established several thousand years ago by a wandering tribe of Altanian nomads. Parre, the current ruler, is known as one of the traitor barons in the court of the Overlord. She rules over a prosperous small town made rich by continuing trade with the elves at Renth. She sends troops to help Renth patrol the Carnelian Plains and the areas to the south. Bisgen is noted for the quality of its horses and merchants travel to the village to bid on them.  There is a small herd of elven steeds in the care of Nasan.









Cerille of Erathis


Defense
Bisgen enjoys a strong strategic location at the Bisgen Bridge, the only crossing point on the fast-flowing Endgate River.  To the south are the horse meadows and the estates of the old Nerathi nobility, sheltered on three sides by the Endgate River and by the more placid Onslaught Stream, so named for the many battles fought on its banks.  To the east the land rises towards the Castellan Mountains, and the road towards Bulwark's Breach is kept heavily patrolled against bandits and raiders, although the Altanian Winged Ape clan which roams there has been much depleted recently by Arang-Tok raids, and is considered little threat.  Bisgen is currently allied with the Tigerclaw Clan south of the Onslaught Stream, they provide a useful line of defense against the Arang-Tok.
Originally all of Bisgen lay south of the river, with the river itself providing the defense to attackers' northern approach, but during the Empire of Nerath the Alryans extended the defenses with a northern gate and curtain wall.  This provides a two-line defense for the heart of the city, which remains south of the river - should the north wall be lost, the defenders will abandon the north town, retreat to the bridge and seek to collapse it, thus sealing off the rest of town from attack.  This assumes that invaders approach from the north, as has repeatedly been the case with Altanian raiders from the Carnelian Plains, with Jackalwere packs, and with the gnolls of White Ruin.   A southern or western defense would need to be mounted on the river banks far from town, while an eastern approach remains the major concern.

Sunday 6 November 2011

Arvias

Arvias, level 7
Human (Avalonian), Sorcerer
Spell Source Option: Wild Magic
Human Power Selection Option: Heroic Effort
Avalonian Benefit - Cold Affinity
Inherent Bonuses
 
FINAL ABILITY SCORES
STR 10, CON 8, DEX 16, INT 12, WIS 11, CHA 20
 
STARTING ABILITY SCORES
STR 10, CON 8, DEX 15, INT 12, WIS 11, CHA 17
 
 
AC: 19 Fort: 15 Ref: 18 Will: 22
HP: 50 Surges: 5 Surge Value: 12
 
TRAINED SKILLS
Arcana +9, Bluff +13, Diplomacy +13, Intimidate +13, Nature +8
 
UNTRAINED SKILLS
Acrobatics +6, Athletics +3, Dungeoneering +3, Endurance +2, Heal +3, History +4, Insight +3, Perception +3, Religion +4, Stealth +6, Streetwise +8, Thievery +6
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Sorcerer Attack 1: Dragonfrost
Sorcerer Attack 1: Chaos Bolt
Sorcerer Attack 1: Frostbind
Sorcerer Attack 1: Chromatic Orb
Sorcerer Utility 2: Elemental Shift
Sorcerer Attack 3: Ice Dragon's Teeth
Sorcerer Attack 5: Thunder Leap
Sorcerer Utility 6: Swift Escape
Sorcerer Attack 7: Chaos Storm
 
FEATS
Level 1: Ritual Caster
Level 1: Stormhawk's Vengeance
Level 2: Arcane Spellfury
Level 4: Unarmored Agility
Level 6: Staff Expertise
 
ITEMS
Cloth Armor (Basic Clothing)
Adventurer's Kit
Staff Implement x1
Summon Winds
Portend Weather


Rank: None. Previously served as Ship Magist on a mercenary vessel hunting pirates
Sex:M
Race: Avalonian
Homeland: Valon
Age: 29
Height: 6'1"
Weight: 140 lbs (updated - I realised 8 and a half stone might be a little too light, even for a scrawny mage)
Colour of - Hair: White/blonde- Eyes: Blue - Skin: Pale, tinged blue

Appearance: A troubled looking man, used to being hunted. Mid-length pale blonde hair, almost white worn with no hat, and beardless, appearing clean shaven though in fact just does not have facial hair growth. 

Clothing is well worn cloth (to begin with), though it has hints of finery beneath the miles of travel. Girt with a dagger and carrying a staff.

Demeanour: Since leaving Valon and travelling south, Arvais has become used to mistrust and dislike due to his magical talents. He seems to revel in this somewhat and is quick to use his tongue and his wit to either dismiss any naysayer (intimidate) or try to diffuse a situation (diplomacy) when the need arises, though he speaks no more than is necessary - often in short and sharp statements, allowing his appearance as a northerner and the stories of the Ice Wizards to speak in his silence. He also has a number of interesting physical tics, and is often seen wringing his hands or touching his face and hair.

History/motivation: After being cast out of the School of the Ice Wizards, family and indeed the city of Valon itself after killing three classmates, including his brother with a burst of untamed magic after cruel encouragement from an overzealous and somewhat twisted instructer during a class at the age of 17, Arvias has left behind his noble upbringing and become a traveller.

He has found his way south, and despite the southerner's dislike of magic, has always found that when push comes to shove, most people would rather have a mage behind them, even if they were more worried that he would stab them in the back in the end. Ships were the most common, and he served the most time as a magist on different mercenary crews. Eventually, during in a particularly brutal encounter with savage pirates, he put forth his power and utterly destroyed the enemy, but the mercenary ship was quickly engulfed in a malestrom and shipwrecked.


Arvias has spent the intervening time on the road, taking any opportunity to earn gold, unscrupulously if necessary.

Now Arvias seeks to master his magic and earn a reputation worthy of return to the North.


DM: He was ship's magist on a Twin Shores (Antillian Trading Coster) pirate-hunter ship out of Mysk, the Winged Maiden, which Varek served on as a Marines sergeant - they found the pirate vessel Red Dog, but during the brutal battle, a sudden massive storm destroyed both ships - the two PCs were among the few survivors who made it to shore. Varek may suspect that Arvias might have had something to do with the maelstrom...

The Skydome - Rescued Captives

Three captive slaves were rescued from the Skydome Orcs.  While you are resting after your exertions, they introduce themselves.

Calari (pretty, slender brunette female) and Valios (fair-haired youth) are Ghinorans, kidnapped from a farming village on the River Cedarwade east of the Castellan Mountains several months ago by the bandits of Carchimish, a notorious brigand stronghold.  They and numerous others were sold to the Nerathi slaver Bissel Ket, who took them west across the mountains through Bulwark's Breach.  The orcs of Skydome took them as part of a toll for the slavers' safe passage.   Both seem traumatised by their experience at the hands of the orcs.

Lyssana (beautiful, curvaceous brunette female) is the girl who awoke but kept silent when the heroes crept up on the sleeping orcs.  She is Altanian, with a slightly coppery complexion, and claims to be a Princess, a daughter of old chief Hagaros of the Winged Ape Clan.  Three months ago her camp in the hills north of here was raided by a strong force of Arang-Tok orcs, aided by sorcery.  Hagaros was killed, Lyssana and many other Altanians were captured; the survivors fled north.  Most of the captives were taken south, she was claimed as a prize by one of the orcs, Bulgoth, the one Varek dispatched while sleeping, and taken to the Skydome.

Lyssana, Princess of Winged Ape Clan